Wind: How It Blows in DGBG

Wind: How It Blows in DGBG

If you have ever had to deal with wind at the disc golf course, it can be a very humbling experience.

Wind conditions can have a significant impact on disc golf. They can affect the trajectory and flight path of the disc, making it more difficult for players to control their shots. Here are some ways in which wind conditions can affect disc golf:

Headwind - A headwind is when the wind is blowing towards the thrower. This can cause the disc to lift and lose speed, making it fall short of the intended target. To compensate, players may need to throw harder or use more stable discs to resist the wind.

Tailwind - A tailwind is when the wind is blowing in the same direction as the thrower. This can cause the disc to travel farther than expected, making it more difficult to control. To compensate, players may need to throw with less power or use more understable discs to help turn the disc into the wind and control its flight.

Crosswind - A crosswind is when the wind is blowing perpendicular to the thrower. This can cause the disc to turn or move off course, making it more difficult to control. Players may need to adjust their aim or release angle to compensate for the wind.

Gusts - Wind gusts can be unpredictable and cause sudden changes in the disc's flight path. Players need to be prepared to adjust their throw mid-flight to compensate for gusts.

How could a board game account for wind conditions, and make it necessary for players to adjust their throws accordingly to maintain control and accuracy?

 

DGBG's "Course Wind" is determined by first player off the teepad. That player commits to their throw before spinning the Wind Arrow Spinner, and so it is often safer for the first throw to be a controlled shot aiming for a high-percentage line.

Wind Spinner DGBG

There is also a sliver (16% chance) of getting an intense wind. In these situations, the wind will blow the flight path token 2 hexes off course rather than 1. 

Whichever direction the wind is blowing will remain consistent for all players for the remainder of the hole. However, this may be temporarily altered by cards or abilities!

Each flight path token has blue spaces on it. These are "Wind Adjustment" spaces, and what happens is, when you reach that space on the flight path, the disc goes into a state of transition where it will pass through passable objects (not including the basket or tall rocks) in the direction of the wind adjustment. Once the adjustment has been made, the disc continues on it's flight path and interacts with any obstacles it may encounter.

 

For example, if your flight path was overtop a tree on a wind adjustment hex, and the adjustment shifted the flight path token to a clear area, the tree would have no affect. If the flight path was in the clear but then was adjusted into a hex with a tree, the disc would then interact with that tree.

 

FAQs ON WIND 

 

Wind is confusing to me, do I have to play with wind?

Not at all! You can ignore the wind adjustment spaces on your flight paths and play without wind. This is a great idea for the first round or two that you play; introduce wind as a mechanic whenever you like.

What happens in I blow through/into the basket?

A wind adjustment through/into the basket interacts with the basket, meaning that you will be able to roll to see if you got it in based on the type of disc you threw (there are different rolls of probability based on whether you threw in with an Approach, Midrange, or Driver disc)

 

Does wind affect putting? 

No, it does not. The putting difficulty in this game has percentages of success that are deemed realistic and reasonable without making wind a factor.

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